Crystal Cave-In
About The Game
Crystal Cave-In is a fast paced dice rolling, action using, tile placement, race to gather crystals from an unexplored, ever expanding, unstable cave system.
Game Elements
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There are two types of dice which are used in Crystal Cave-In.
The Action dice determines how many actions you get to use that turn. We use a D6 so you have anywhere between 1 and 6 actions per turn.
The Dig/Cry Dice is used for success checks. This dice would be rolled when attempting to dig through walls, steal crystals, cause cave-ins, or clear cave-ins.
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Actions can be spent exploring the cave system, causing a cave-in on your tile, hunting other players, stealing crystals, digging through walls, or even just moving between exits to navigate the explored cave system faster.
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The cave system is broken up into 52 unexplored Cave Cards along with the Cave Entrance card. There 6 of each type of standard cave card (straight away, bends, t-shaped tunnels, 4-way tunnels) . There are 3 of each narrow version of those cards. The Tile deck also includes 4 cave entrance cards, 6 cave paths with crystal cards, and 6 cave-ins.
Kickstarter later this year!
We are excited to introduce you to our newest game. Crystal Cave-In is a fast paced race to be the first to collect 2 crystals by any means necessary. Play by yourself with our single player game where you race the clock, or play with up to 7 other players in a hectic display of navigational and strategic prowess.
Be sure to follow the kickstarter by clicking on the Crystal cave-in badge to be notified of its launch.